This week on MakerKing


Community

Congratulations to Manmellon for winning the level contest! It was a close one. We also had race today and Manmellon was the winner as well. Too bad the participation rate was low this time but we are looking forward for the next opportunity.

This week there is lots of action in the leaderboard. With the new weighted sum formula that was released last saturday, WebFreak secured a solid first place. It sure scaled down everyone's score but now anyone can beat the first one in the leaderboard by beating 5-10 levels instead of having to grind through hundreds of them. We think this system directly inspired from osu! will improve the quality of our competition by encouraging players to compete on specific levels rather than collect scores from every levels.

Other than that welcome Rossiter to the leaderboard who already got 11th place. Massive thanks to the translators, including Manmellon, Sif, Thitz, d'Arby, WebFreak and many others for bringing the game to new languages! Our steam page is now available in English, French, German, Spanish, Portuguese, Italian, Russian, Polish, Romanian and Greek!

Dev

I started to slowly work on the electrical update and I think it's not going to be that difficult (at least compared to the mob maker!). For the wires, I opted for a path system similar to the magic carpet's path instead of a tile system like Terraria. I think this will be more convenient and allow for more freedom in making electrical wires. Still, lot of time is being allocated to the marketing. We finally sent out our press emails and got a pretty low amount of coverage, yet still better than nothing. There is lots of reflexion among ourselves as why this is the case and we do intend to change whatever needs to be changed to solve those issues. Things like the relatively unclear tutorial, lack of exciting game play for casual players and lack of ease to find good levels are things we consider. Yet this doesn't explain the whole story so I will keep looking for things to improve. Any feedback about the game is highly appreciated!  

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